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NRP - Shadowrun Setup

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Canis
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« Reply #20 on: April 20, 2007, 10:10:58 pm »

You know the settings best, which ever you think would be most suitable.
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« Reply #21 on: April 20, 2007, 11:17:53 pm »

How's my homeland of Dutchovia in the Shadowrun world doing?

My guy's Run-name is Blurb. He guards his reallife name very well, for privacy and security reasons.
« Last Edit: April 21, 2007, 10:47:42 pm by Rictiovarus » Report Spam   Logged

I feel more than qualified to dish out the above posted poorly conceived and vaguely offensive remark.

Feel free to mock or insult me for any mistakes I choose to make, but I am not in any way responsible for any physical, mental and/or property damage that might occur if you do.

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« Reply #22 on: April 21, 2007, 10:10:02 am »

Name: Muninn 
Species: to be decided
Age: unknown
Birthday: unknown
Height: depends on species
Weight: depends on species
Eye colure: right various, left grey-green
Past injuries: right eye (replaced), left lower rib broken (fully healed), right hand small finger last joint missing (fully healed but shortened), left upper back molar broken out, and various cuts, bruises, etcetera (all healed)
Personality: methodical, logical, thinks before acts, focused, calm. Will follow instinct and Ďgutí feelings when on a run. Quiet, will only speak when absolute necessary, prefers simple gestures or written words to communicate. Even then Muninn will use as few as word as possible.
Distrustful towards implants of all forms, this extends towards bioware. He dose care about his eye and trust it though it was not his choice to have it. 2062 to 2064 are not  good years too mention to Muninn.
Prefers cold colures, usually whereas practical and comfortable cloths, eats well tough dose have a slight sweet tooth. Neither smokes nor drinks.
Hobbies: he will (occasionally) carve wooden things; (occasionally) draws with pencil, and read books as well as practising with Huginn.
Cyberware/ Bioware: right eye is mechanical; can be adjusted for night sight, inferred, increased sharpness and distance. Smartlink
Equipment: one small monofilament edged throwing knife, two monofilament edged blades, one sword (type to be decided) called Huginn (usually not taken on runes), two handguns with silencers (optional), one automatic rifle (rarely used), one sniper rifle, AR gloves, various bags of nuts and dried fruits (almonds and hassle are the most common), pen and paper, and other equipment as necessary.

Thatís the current profile. Sildarax could you give us a quick rundown of the different metahuman. Right now Muninn is human by difult but I am leaning towards elven, but I rather know about other obtions before finalising.

As for what type of run it dose not realy matter tough assasination and infultration are prefered, runs against certain corps will also be done.
« Last Edit: April 21, 2007, 10:12:53 am by Tau Worlock » Report Spam   Logged
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« Reply #23 on: April 22, 2007, 06:31:21 pm »

Rictiovarus: It's now known as the United Netherlands.  Wallonia separated from Belgium and joined France, while Flanders split off and joined the Netherlands.  A third of the country was struck by the Black Tide (an oil spill targetted by magi-terrorists that persisted and killed coastal regions all along the North \sea) making everything north of the Amsterdam-Zwolle-Gronlingen Line uninhabitable (though Shadowrunners and smugglers love the area).  Amsterdam has become a total dive.  A five city sprawl, centered on The Hague, Old Rotterdam, Dordrecht, Vlaardingen and Schiedam was renamed Europort, making it the largest harbor in all of Europe.  It is a corporate haven and place of illegal activities in abundance.  Brussels, while still technically a part of the United Netherlands, is under the total control of the EU (what little is left of it), though the corps have all the real power.

The Netherlands are a kind of odd dichotomy, where a third of the nation is threatening war with France, a third is under the heel of the Corporate Council, but under the semblance of order.  The last third is a toxic wasteland, fvoured by smugglers and all other criminal sorts.  While rumours persist that corps keep hidden outposts here, no one has confirmed any sightings (and lived).

Tau Worlock: Here are the assorted metahumans:
Human - Well, you're familiar with these ones.  They are still the most abundant breed of humanity in the world and racism is the most prevalent amongst them.
Elves - The "pretty boys" of the human race.  They are more agile and often more slender and attractive than their more abundant counterparts.  Gifted with low light vision they are stereotypically associated with magic, though they are no more endowed with the gift than others.
Dwarves - While dwarves have the same sized torso as humans, their legs are only half as tall.  They are no more mechanically inclined than other races, as opposed to the stereotype.  They are more durable and stronger than humans, though abit slow to react due to a stubborn streak wider than they are.  Gifted with natural thermographic vision.
Orks - While stockier and stronger than humans, they are the second most abundant race, due to orkish woman birthing litters of young.  While slightly less intelligent than humans, they are quite capable in all aspects.  Like elves they have natural low-light vision.  Subject to heavy racism, they often look at the "prettier" human types with equal disdain.  Orks hate the old stereotypes of being called "green-skins" as orks are typically the same skin tone as humans, though there are a few additional skin types amongst orks.
Trolls - Trolls are enormous.  Average height is 3 meters tall and average weight is 250kg, trolls are far above the biggest human type on the planet.  They are extremely durable and strong, though their intellect is typically lacking (not many trolls have access to education thanks to racial tensions).  Trolls have short lifespans and reach full size and maturity at the age 14 and die of old age at age 50.  They are typically dark skinned and have boney deposits in places around their body.  Most trolls have horns that sprout from the forehead and large lower canines ("tusks").  They have natural thermographic vision and thier boney skin gives them a form of natural armor.

Does that help?
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« Reply #24 on: April 22, 2007, 06:52:06 pm »

Alias: Jade
Real Name: Unknown
Race: Elf
Age: 19
Looks: Slim, 6'2 and incredibly stunning looks. Dark red hair that is tied in a ponytail and reaches a short way down her spine. She wears a black leather jacket and jeans with a few zipped pockets for any gear she may need along with a small backpack if needed. Little actual armour as it restricts her movement.
Specialisation: Hacker, also good at assassination.
Bionics: Natural eyesight leaves her fine on that plane, however she lost her right fore arm on a mission a few years ago and got a bionic replacement, it has a small array of blades and poisons in it which make close combat and stealth a much easier task. This does leave her unable to wield guns with any proficiency, as she is right handed. Her primary hacker status lead her to get a few neural implants.
Strengths: Stealth, close combat, computing.
Weaknesses: Little/no ranged combat ability, a little hot-headed.
Background: Raised underground she is accustomed to working in most situations. Her real name is of no concern to her as she merely works as a runner, everything she does is underground. Nothing else exists to her, she has never experienced any other life. Her parents often work with her, she learnt with her syblings from an early age on the field, howver few survived.
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« Reply #25 on: April 22, 2007, 07:07:21 pm »


Dimitri has created a small spider like bot from scavenged parts...


While in Russia Dimitri performed several favours for the Vory, occasionally acquiring vehicles and drones for the mob's chop shops. The machines were disassembled and the most valuable components sold. After these jobs the rigger found himself dwelling on the past and began to distract himself by constructing of a small spider like drone from the left over parts.

The completed drone suffered from a patchy incomplete AI, which Dimitri attempted to repair though a connection. The machine malfunctioned and established a permanent data link to its creator. Dimitir realised that the AI in his drone was attempting to repair the missing segments of code, using his own brainwaves as a template. The result was a behaviour that mimicked his emotional state of mind.

Dimitri was intrigued by his creation and decided not to repair it, appropriately naming it "Glitch".

Glitch emulates human emotion in its behaviour and is more akin to an extension of Dimitri than a second character. It stands below knee height and manoeuvres using an extendable tripod of mechanical legs capable of ascending vertical surfaces. The continuous link with its creator allows Dimitri to see whatever his drone sees essentially acting as a third disembodied eye.  The bot has the capacity for a several forms of survailence including infrared, therma vision and face recognision. To defend itself, Glitch can emit a small electrical charge, it has a limited range of a few inches and is just strong enough to disarm assailants or fry electrical circuits.

Glitch can operate independently if Dimitri is incapacitated, sending it's feedback to a remote blackbox strapped to Dimitri's wrist.
« Last Edit: April 22, 2007, 07:17:36 pm by Canis » Report Spam   Logged
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« Reply #26 on: April 22, 2007, 07:09:31 pm »

Alias: Jade
Real Name: Unknown
Race: Elf
Age: 19
Looks: Slim, 6'2 and incredibly stunning looks. Dark red hair that is tied in a ponytail and reaches a short way down her spine. She wears a black leather jacket and jeans with a few zipped pockets for any gear she may need along with a small backpack if needed. Little actual armour as it restricts her movement.
Specialisation: Hacker, also good at assassination.
Bionics: Natural eyesight leaves her fine on that plane, however she lost her right fore arm on a mission a few years ago and got a bionic replacement, it has a small array of blades and poisons in it which make close combat and stealth a much easier task. This does leave her unable to wield guns with any proficiency, as she is right handed. Her primary hacker status lead her to get a few neural implants.
Strengths: Stealth, close combat, computing.
Weaknesses: Little/no ranged combat ability, a little hot-headed.
Background: Raised underground she is accustomed to working in most situations. Her real name is of no concern to her as she merely works as a runner, everything she does is underground. Nothing else exists to her, she has never experienced any other life. Her parents often work with her, she learnt with her syblings from an early age on the field, howver few survived.

OMG SHE HAWT.

Come on Sild, rev up already!

Ciat,
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« Reply #27 on: April 23, 2007, 01:49:34 am »

OK, everything is taking shape.  I hope to get the first post up and ready so people can extrapolate on their characters through action.  Since I received a couple votes for London, we'll start off there and if we end up being a roving band of mercenaries, than so be it.

I figured I would post a list of in-game terminology, so people know what I'm talking about if I employ slang.  Smiley

Hoi - Another form of hello.
Omae, Chummer - New terms meaning "friend".  Omae is elven in origin, and chummer is street slang.
Fixer - a contact runners have, who is great for getting things, including work.  Often, if you don't have a trusted contact to acquire things directly, a fixer can get it for you, though he usually adds a mark up to his price to cover his own expenses.
Sperethial and Or'Zet - The elven and Orkish dialects.  Both are fairly new languages and not all elves or orks know the language.  Likewise, people outside their race have learned the language in order to best speak to the nations that rely mainly on these languages.
Smoothie - Ork and troll racil slur for humans and elves.  In reference to their smooth skin and "nicer" appearance.
Daisy-Eater - Racial slur towards elves.  While elves are not vegetarian any more than other races, the stigma has stuck.
Stuntie and Halfer - Racial slur toward dwarves.  Any reference towards height is seen as a slur towards dwarves
Tusker - Ork racial slur, occasionally extended to trolls.
Trog - Troll slur.

Criminal organizations of Europe:  Mafia, Triads and Vory.  Yakuza have not broken in to Europe very successfully.
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« Reply #28 on: April 23, 2007, 02:33:47 pm »


Are there specific tattoos used by the Vory or should I just create one?


Missed this earlier, Canis.  Most Vory tattoos are relevant to the crimes they committed in some way.  Many are religious in nature.  All are extremely ornate.  An example would be a conviction of fraud.  A tattoo denoting fraud might be of a spider.  The amount stolen would be written in cyrillic in the hairs on the spiders back (it would be well hidden, so the cops would not be able to tell) and the number of years of the original sentence would appear as a series of concentric rings in the web.

Many murder tattoos exist and they all depend on the suspects ideology.  A Christian Vory might have Jesus on the cross, with slight variations, depending on the standing of his victim and how he killed them.  The creativity of the image also says something about the person who has the tattoo.  The crime committed, thier level of creativity and how quickly they served their sentence all play into the rank within the Vory.
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« Reply #29 on: April 23, 2007, 04:35:06 pm »

Ok, how about a winged skull on the back of his neck.

Each feather in the wings represents a victim from the Virus incident while dozens of cracks and fractures line the skull. On closer inspection these cracks converge to form a subtle biohazard symbol on the skulls forehead. Several teeth are missing from the mouth showing the number of years served.

Would that work?
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« Reply #30 on: April 23, 2007, 04:45:17 pm »

Yep.  That would certainly qualify as a Vory tattoo.
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« Reply #31 on: April 23, 2007, 06:12:52 pm »

I'd be interested in getting involved, but time might be a constraint for me. Anyway, I'm gonna have a crack at making a character for now. Some sort of crossover between the Commonwealth saga, Shadowrun and my own imagination. He's an assassin and dirty-jobs man for one of the big corporations. His past is unknown (except to me Wink), and the only clue at his nationality is his name. He speaks fluent English, Japanese, Chinese, Korean, Russian, Speretheal and Or'Zet, French, German, and can affect a few accents. For character, he seems pretty simple. He has strong opinions, mainly on what people should and shouldn't be alive, but doesn't speak until spoken to. He's of the school of belief that you should never bring a sword to a gunfight, but he carries a small knife for practical reasons.

Name: Bruce McKinley (goes by Hellcat usually, unless that's too dramatic)
Race: human or elf [gotta decide]
Age: 43, but he's not past it yet, not even close...
Physical appearance: Average height; dark-grey eyes; bald head, but not 'cause it all fell out; muscles like a track runner.
Bionics: More implanted stuff than you could shake a stick at: two pistols in his forearms (stick the magazines in his back), comlink, datajack, radio jammer, full neural integration, automatic kitchen sink.
He's had genetic enhancements as well - a slightly increased lifespan (they *think* it'll be about 60 years of useful life...) and eyes that can focus anywhere. So you know how you can 'see' in an arc of maybe 180 degrees, but can only, for example, read a book within an arc of 10 degrees? Bruce can read a book no matter where it is in his field of vision.
Equipment: Bruce (I should stop calling him that Tongue) tries to only use what he can carry inside him. Occasionally he'll bring a long-ranged rifle or something with a higher rate of fire. He typically wears street clothes, but if the weather's bad (I hear the run starts in London? Tongue) he'll wear a trench coat (think The Matrix crossed with Ned Kelly). No sunnies, though.

I haven't got much for weaknesses at the moment: I wanted this guy to be a sort of uber-assassin. But trust me, there's a storm raging inside his head...

Questions on the setting:
Where's weapons technology at? With the kind of background I'm thinking of, he'd have access to some pretty cutting-edge stuff. An energy weapon would be a cool replacement for one of those implanted pistols... And speakin of the pistols, what sort of ammo is available? Not your usual like armour piercing or dumdum, but something like bullet-sized grenades or energy explosives Afro
I assume Australia remained the land of pies, beer, kangaroos and footy? Wink
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« Reply #32 on: April 23, 2007, 06:40:18 pm »

Character sounds interesting.  As for the age, elves (if you go that route) have a natural life expectancy of about 300 years (so the dragons say...magic's only been around for 59 years).

Weapons technology isn't much more advanced from where we are now.  Firearms are more compact.  Some new age weapons use electronic firing, allowing for vertically-stacked, simultaneously firing barrel with minimal recoil (only in pistols to date).  There are also microwave weapons which are used for riot control (causes severe pain rather than lethal damage).  Laser weapons do exist, though they are extremely rare and battery life is still relatively poor.

Ammo is pretty much standard (normal ammo, flechette/birdshot, explosive, armor piercing, "stick n shock").

Australia is in rough shape.  The aborigninals brought about the "Dreamtime", turning the entire Outback into a massive mana storm, unsuitable for human habitation (save for the aboriginals, of course).  Only the coastal regions still hold human life and mana storms occassionally drift into Sydney and Brisbane, causing no shortage of problems.
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« Reply #33 on: April 23, 2007, 07:21:06 pm »

Quote
Australia is in rough shape.  The aborigninals brought about the "Dreamtime", turning the entire Outback into a massive mana storm, unsuitable for human habitation (save for the aboriginals, of course).  Only the coastal regions still hold human life and mana storms occassionally drift into Sydney and Brisbane, causing no shortage of problems.
You mean they brought it back. Wink Anyway, sounds cool (cool... huh). And you're sure those mana storms aren't just diverted by magic-using Melbournians? Smiley

As for my character, in light of recent discoveries (on my part), I'm going to go with this for his weapons:
His right arm has just a pistol, loaded through an artificial elbow joint. The ammo is loaded into his upper arm in a sort of Luke Skywalker metal-under-flesh arrangement. He has a shot selector, allowing him to choose individual ammunition types. He commonly carries armour piercing and explosive rounds (as well as normal ones...).
His lower left arm is completely mechanical, but again with artificial skin (and musculature). The weapon can be interchanged, the cavity where his bones would be being large enough to fit another pistol, a microwave beamer or a more precise single-shot projectile weapon (for sniping, you see). The microwave he only takes when crowd control will be an issue (like a cattle prod for civilians - wouldn't want to kill innocents, eh?).

I think I'll go with human. He should ideally have been created as an elf (longer period of time before they'll need a new one...), but you can't have everything. Well, some AAAs probably can, but they couldn't have that.
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-Midnight Oil, Bakerman
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« Reply #34 on: April 23, 2007, 07:31:13 pm »

Sounds spiffy.  Smiley

For the record, longevity vaccines for humans are called Leonization treatments (a quest for human immortality).  They are extremely expensive and it makes you dissection worthy in the hands of enemies.  Smiley

Hopefully, we'll have an opportunity to integrate him into the storyline in the not too distant future (you could arrive now, if you want... the run is just getting underway, but if you think your post rate will be too low, that's fine as well.

J.
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« Reply #35 on: April 23, 2007, 11:45:50 pm »

Just a summation in the vein of what the others already did. More for the sake of completion than anything else.

Name: Blurb
Race: Human
Age: 35
Physical Appearance: 1.95mtr /6'6", short-cropped hair, lowlight eye implants (do not resemble real eyes), a pair of sunglasses to conceal them and protect against bright lights and daylight.
Bionics: Aforementioned eyes, cranial commlink.
Equipment: Aforementioned sunglasses, a worn brown leather jacket, dull green plate body armour rated against most melee and low-powered firearms (such as pistols and smg's). He has an assault rifle with scope, a versatile and capable weapon. A rather sizable combat knife.
Skills: He is an expert marksman and fair in melee.
Traits: He is prone to storming weak enemy positions and other reckless behaviour when he thinks it will succeed. He dislikes mysterious behaviour, and is straight to-the-point in all his dealings, with only the barest minimum of formalities. He is honest as long as that suits him. He does not give out his real name to any shadowrunning related business, to protect both himself and family.
History: He grew up on the edge of the disaster area in the north-west of the Netherlands, Groningen, and quickly learned that the most money was in shadowrunning. He ran with both underworld elements, governments and corporations, and gained experience and a beginning reputation as a dependable combat-oriented runner. After 10 years, he decided to head out for new markets, both for new opportunities and to avoid reprisals for previous running jobs.
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I feel more than qualified to dish out the above posted poorly conceived and vaguely offensive remark.

Feel free to mock or insult me for any mistakes I choose to make, but I am not in any way responsible for any physical, mental and/or property damage that might occur if you do.

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« Reply #36 on: April 24, 2007, 11:32:27 pm »

name: "the secret" or just "secret"
race: human
age:23
physical appearance: 5'8", short spiky black hair, Chinese, tattoo of a Chinese dragon on his back and flame tattoos on his arms, (wrists to elbows).
equipment: he wears long baggy flared black denim jeans, tied with a rope belt, he has dogtags around his neck with the yin symbol on one and the yang symbol on the other though no-one knows where he got them or what they mean.
skills: he is an expert in unarmed combat, he knows the basics in almost all Chinese and some Japanese martial arts, and is has created and mastered his own technique based on them and moves he has picked up fighting in Londonís slums and back streets, he has also learned how to stay silent and hide in shadows when he needs to, it is thought that he has certain somatic magic that allows him to increase his strength and agility when required but this may just be the product of his extensive training.
traits: he is strong willed and overconfident, though not arrogant, he is very interested in other peoples views and ways of doing things, he does not give up information easily, and is not at all trusting of anyone, he feels that respect and friendship you have to earn and is wary of things and people he isn't familiar with, he is likely to follow instinct rather than thinking things through, and is prone to do just about anything when he is bored.
history: he was born to an immigrant family in the London slums, his birth was never recorded officially and his family have kept him unknown to the authorities and secret likes it that way, the only name the gave him was "the secret" and he uses it openly, his life is nothing but rumour and half-truths, unknown, unheard. he is believed to be the head of a street gang, called the broken scales, but no-one knows for sure. his family trained him in martial arts from a young age, and his friends trained him in street fighting from not long after. he is known as "flame fists" to some because of the speed of his punches and he liked  it so much he got fire tattoos on his arms, but he is known mostly as secret or not at all. he decided that running would be a good way to alleviate boredom and test his abilities so he dived in at the deep end.
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Dream, there is alot to be said for dreams, even if theres is no chance it will come true. There is comfort in the knowledge you can still dream of it. Nothing great was acomplished without detailed planning, no plan was ever drawn up without a dream of an acomplishment. They did not build the apollo rockets until after man dreamed of reaching out and touching the stars. How? How is irrelevant, as long as there is a why, and the why can be simply "I want to!", the how will be worked out later.
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« Reply #37 on: April 25, 2007, 05:16:21 pm »

Some background for Bruce, but just the stuff that's in the grapevine...

Bruce McKinley was originally from Scotland. He was born in Aberdeen, but disappeared - some say at eight years old, some say eleven, twelve or fifteen. The next time he was identitief was in an attack on a Wuzing corporation executive officer in 2044. He was identified s using implanted weapons even then. In the attack, he was badly hurt by Triad men who were in the employ of Bruce's target. He escaped, but they ran a DNA test on some of his blood and were able to trace him. At this point they realised he had been the perpetrator of two other assassinations over the last year.
Since then, he has been reported to have been seen many times, but he has never again been positively identified. Various people will tell you he works for the Triads, Wuxi or the UCAS, assassinates random people, hates the Triads, has a vendetta against Ares Macro, and/or is completely insane. Take your pick.
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-Midnight Oil, Bakerman
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« Reply #38 on: April 25, 2007, 07:52:34 pm »

Tau Worlock has notified me that he must regretfully withdraw from the game due to some real life interference.  I'll be writing his character out, but we should have enough bodies to carry on.

J.
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My imaginary friend thinks I have mental problems...

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« Reply #39 on: April 26, 2007, 03:27:26 pm »

I need to know what kind of contacts people's characters have... who does your guy/gal know?
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My imaginary friend thinks I have mental problems...

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